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Nilan @ 2014-10-20, 20:56
PvP Balance Test

PvP Balance Test is now online. It is different that PvP Test, because you are testing on copies of your characters from servers Classic and Fresh.
Copies of characters are from 19.10.2014 (about 9:20 PM).

Changes
- block on fast walking up/down on stairs (3s)
- races balance (it includes changes in attack system - more stable hits)
- fixed typo in NPC Engineer
- fixed typo in signs on Beginners Island
- after achieving 300 level you get link to tutorial about hunting on 300+ level

Main goal of that test is to check changes in PvP and test new attack system on monsters (if monster's hits aren't too weak and if we didn't hit too much/too less in monsters with melee). Also you should check how melee hits looks like on low levels.

Settings of test
- pvp enfo
- exp 100x
- loot 100x
- skills 1000x
- characters from both server, houses and guilds from Classic

Logging in
To connect with test server to have to choose "Test Server" (in new client) or download taht file (<link>) and extract it to directory with old client.
Passwords from Classic and Fresh should work correctly. Players from server Fresh got additional "F" in name.
If you have same passwords on Classic and Fresh you will be able to login only on accounts from Classic, if you want to login on account from Fresh you have to change password to account on Classic on Account Maker for Test: <link>


Nilan @ 2014-10-04, 16:29
PvP Test - round 2
The second version of PvP Server is now online.

I made some important changes in hits system, now hits are more stable and there isn't scattering from 0 to a high value.
Rage between 51 and 100 remains the same time as the at 50.
Critical hits deals less damage than before.
I also block possibility of fast moving up/down on staris, when you go up or down youhave to wait 3 seconds before you can go up/down again.

Because of important changes in hits system I won't give you details about changes, you can login on PvP Server and check changes by yourself.
You can also write comments in that topic: <link>


Nilan @ 2014-09-24, 15:56
PvP Test - changes in races
PvP Server is online, you can test upcomming changes in races.
To connect with test server you need to choose server "Test Server" (in new client) or download that file (<link>) and extract it in folder with old client files.
We are testing characters on 1000 level. Pass: 5/5

All changes that has been made:
Quote:
Namek Spellcaster:
* +500 ki for every trans
* +5% meele dmg
* +2 defence rate
* +11% meele absorb
* -4% "mafuba"
* -4% absorb "sai sei" (46%)

Namek Warrior:
* +7% dmg "chobakuretsumaha"
* +1% ki dmg
* +6% melee od 1100 lvl
* -2% dmg "kakusanyudokodan"
* -9% melee dmg
* -7% melee dmg do 700 lvl (additionally)
* -3% "regeneration"

Goku:
* +2000 hp for last transform
* +2% dmg "ten times kamehameha"
* -4% ki dmg
* -3% meele dmg
* new quest

# New quest:
required level: 650 lvl
bonus: 1500 hp

Vegeta:
* +3% "gran aura"
* -1% dmg "explosion"

Brolly:
* +1000 hp for last transform
* +4% "gran aura"
* -4% meele dmg
* -2% dmg "bakuhatsuha"

Gohan:
* + 2000 hp for last transform
* +2% "gran aura"
* +2% meele dmg
* -16% dmg "one hand kamehameha"
* -8% dmg "one hand kamehameha" do 700 lvla (additionally)
* -1 sqm to range of "one hand kamehameha"

Trunks:
* +500 hp for last transform
* +5% "gran aura"
* +2% ki absorb
* -8% dmg "burning expansion"

Freezer:
* +3% "death ball"
* +2% melee dmg
* +4% "evil energy" od 1100 lvl
* -2% ki dmg
* -5% dmg "evil energy"
* new spell "Absolute Power"

# Absolute Power":
-required: 175 lvl, 130 tp
-cost: 90% ki
-bonus: +7% dmg ki
-duration: 12 sekund
Additional information: "bonus" is activated only when we turn on "Absolute power" spell.
"Cost" - ki is taken only when we start using that spell.

Cooler:
* +500 hp for last transform
* +5% dmg "supernova" from 1100 lvl
* +1% ki dmg
* +4% "gran aura"
* -12% dmg "supernova"
* -15% melee dmg

Bio Android:
* +2% melee dmg
* -17% "regeneration"
* -7% dmg "explosion"
* -5% dmg "explosion" to 700lvl (additionally)

Tuffle:
* +6% meele dmg
* -13% dmg "revenge death ball"
* -17% "regeneration"

Majin:
* +10% "regeneration"
* +12% meele dmg
* new spell "Release Anger"

#"Release Anger":
-required: 130 tp
-cost: 1000 ki
-ki cost per second: -500 ki/sec
-bonus: 100 rage
-loss: getting more damage 22% (z ki i meele), -10% "regeneration"
Additional information: "ki cost per second", "bonus", "loss" occurs only when we are using spell.
"Cost" - ki is taken when we start using that spell.

Janemba:
* +500 ki for last transform
* -5% ki absorb "ikoukan hatsusei" (25%)
* -1 defence rate
* -7% dmg "nendouriki"
* -9% melee dmg
* +new abosb system

#absorb system:
Trans 1 = 3% ki absorb
Trans 2 = 5% ki absorb
Trans 3 = 7% ki absorb
Trans 4 = 10% ki absorb
At trans 1 we got 3%, then 5%, later 7% and on the last transform we got 10% (it don't sum up).

Human:
* +2% dmg "eletric death ball"
* +3% melee dmg
* -300 ki za "eletric death ball" (now ki cost is 2000 ki instead of 1700 ki)
* -3% ki absorb

Additional changes:
- range of green ball changed to 4 sqm (other balls with no changes)

Thanks for everyone who helps with testing, especially for Hakinos for supervising tests and sum up all changes.

You can test and write your comments in that section: <link>
Those changes aren't final, they may be changed a litte bit.
Changes will be implemented on DBL after acceptiation by the majority of players.




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